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PCH Exposed: Token Game Designers Tell All!

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PCH exposed_token game designers tell all

PCH Exposed : Romik S. and George B. Emerge From The Shadows To Reveal Some Token Game Truths!

Hey Blog Readers,

We know you love getting an inside look at everything PCH. So today, it’s time for some Q&A with two, beyond talented, Token Game designers that created my some of our hottest Token Games – Flight Frenzy (designed by Romik S.) and Delivery Dash  (designed by George B.) — that you can play in the Token Games tab on PCH.com!

Here’s a look at what they had to say…

Laurel: So guys, what made you want to become game designers?

ROMIK:   Wow, you mean all the way back then?!? Well, I guess it started with Saturday Morning Cartoons… I always wanted to be a cartoonist or illustrator so designing games just made sense!

GEORGE: For me, it was comic books! I even majored in comic art in college – but games are just more fun!

Laurel: Well, I’m glad you both decided to create a cool Token game for PCH with those skills! And speaking of PCH – can you tell me what you enjoy most about working on games here?

ROMIK: I enjoy working with a team that has a similar background to my own — people who are there through successes and fails, pushing toward the same objective and having fun doing it. I was also very thankful to have Nicholas T. on my team, helping to develop the finished product into something remarkable.

GEORGE: I agree with Romik, it’s our collaborative environment that makes our games a success –everyone here shares their opinions and helps each project to reach its ultimate potential. And, on a personal note, my favorite part of the job is animating – I like watching my work come to life!

Laurel: That’s great guys, it sounds like you had as much fun developing these games as we do playing them! But, since this is called, “PCH Exposed,” I have to ask… what did you find most challenging?

ROMIK: Oh, that’s a tough one. But I have to say “Time”… there’s just never enough time…

GEORGE: It’s true – there’s always a clock we’re trying to beat…

Laurel: Wow, these Minute Mania games had you guys racing against the clock just like our fans! And speaking of our fans, are there any “Easter Eggs” or hidden surprises in your games they can look out for next time they play?

ROMIK & GEORGE (excitedly): COWS!

ROMIK: What’s that quote from Christopher Walken on SNL… “I need more cowbell!”? We try to get a cow in whenever we can – and you can find some in Flight Frenzy for sure!

GEORGE:   We couldn’t quite get a cow to fit in to the suburb of Delivery Dash, but a fun fact is that it’s based on an old arcade game.

Laurel: Ohh, I wonder if our readers will be able to guess what it is…

Thanks so much to Romik S. and George B. for taking the time to answer some questions! Flight Frenzy and Delivery Dash are so much fun – and these guys are such incredible Token Game designers! I can’t wait to hear what you fans think!

Laurel U.

PCH Creative

P.S. In order to get more details of PCH exposed, I asked the guys for a hint of what’s to come… they said to look out for more classics and card games – coming soon!

 

The post PCH Exposed: Token Game Designers Tell All! appeared first on PCH PlayandWin Blog.


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